3 min read
So you want to make a game, but aren't sure whether you should make a 2d or 3d game? We'll look at the pros and cons of each kind of game, along with three factors to consider when making this decision. Check out the Youtube video here or keep reading below.
2D game development involves creating a game that exists in a 2-dimensional environment. You might use sprite sheets and PNG files to construct the virtual world. 3D game development is similar, where you use 3D models and assets to construct the virtual world.
Two-dimensional game development generally requires less time and is easier for beginners to learn than three-dimensional game development. Because 2D graphics uses fewer resources, they can run smoothly on a wider range of devices. However, there are limitations to 2D game development -- it can be more difficult to create a sense of depth and immersion in a two-dimensional environment
3D game development can allow for more realistic and immersive gaming. It can also include more complex character and environment design as well as special effects like particle systems and physics. However, it's more difficult to learn 3D web development, and 3D graphics are generally more resource-intensive so they can lead to performance issues on lower-end devices.
There are three factors to take into account when deciding if you should make a 2d vs. a 3d game: audience, time, and overarching goals.
Knowing your audience means knowing their psychological tendencies and preferences. Ask yourself if your user is more receptive to 2d or 3d games. Sometimes 3d games add too much complexity and immersion that it distracts from the main objective of the game. Whereas sometimes 2d games are unable to be as interesting or captivating when compared to other games. Using audience discovery tools including creating Journey Maps can help you further understand your audience.
In conclusion, 2D and 3D game development each have benefits and drawbacks. Ultimately, the right approach for your project will depend on your goals, audience, and time. We hope this post has given you some guidance on which approach is best for your needs.